Metroid Presented by the Metroid Database, or "MDbtroid" for short, is basically a graphical hack of the original NES game. View the official trailer below (but does not represent exactly what the final game is like). You'll need the Metroid Super ZeroMission patch, an IPS patch utility ,Ī SNES emulator, and an unheadered Super Metroid ROM (the file is named "Super Metroid (JU). If you're still unsure, feel free to read my review of the game! Stuck? Head on over to our Official Help Thread! The original Japanese webpage can be found here. zip also contains "Hard Edition" but beware: it is something only "Super Players" should attempt. UPDATE: The game's current release is version 2.3 released on. ![]() Play one of the greatest hacks ever created by Japanese developer skirt_box who released it in April, 2011. Metroid Super ZeroMission is an incredible redesign of Super Metroid, which gives it enhanced gameplay, Zero Mission-style graphics, and a completely new Zero Mission-inspired map for Samus to explore. Check out the readme and sfxlist if you wanna edit the sounds but don't know much ASM.Metroid Super Zeromission v2.3 + HARD EDITION 2.4 SMW | Patch | Submitted by Buu on 03:38:35 PM This patch adds sound effects to most extended sprites. It's similar to the patch by Roy, but with a few key… (read more…) SMW | UberASM | Submitted by Kevin on 04:25:45 PM This UberASM allows you to insert different ExGFX files for GFX32 and 33 (player and animations GFX) on a sublevel, submap and cutscene basis. SMB: Peach's challenge Revamped coming soon! ![]() SMW | Hack | Submitted by Marioman on 09:05:02 PM Finally this must be the final version. YI | Hack | Submitted by Raccoon Sam on 06:20:30 AM This is a full Translation hack of Yoshi's Island. New Update adds saves and fixes a few warps. SM64 | Hack | Submitted by usernamesarentimportant on 11:20:48 AM After escaping a castle of dumby dinosaurs, Mario takes a stroll back home through the white lead forest. Banjo-Kazooie: Grunty's Revenge - Cliff Farm.SMW | Sprite | Submitted by RussianMan on 11:40:55 AM This is a giant eerie that will loop around horizontally.īRR Sample | Submitted by h.carrell on 12:10:14 AM Certain X speeds cause Mario to be unable to jump (despite playing the jump sfx), this happens when being pushed very fast from an autoscroll or boost block. SMW | Patch | Submitted by HammerBrother, tjb0607 on 03:01:40 AM This patch fixes 3 quirks in SMW: SMW | UberASM | Submitted by MarioFanGamer on 02:57:31 PM A small and silly UberASM code which gives the player a small vertical boost when a coin gets collected. ![]() SMW | Graphics | Submitted by reghrhre on 05:58:08 PM Probably my best work yet, and it only takes up 1 palette row and GFX file! This hack features John and Carlos Hansen going throughout the meme filled world… (read more…) SMW | Hack | Submitted by ThePolionMaster on 10:47:29 PM This was a project that my friends "made" by giving me suggestions on what to add, and I brought it to life! One of life's greatest mysteries: How is there a sampled port but not an unsampled one? An unsampled version of Carnival Night Zone because nobody else did it.
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